Building A Location Distance Tracking App | Android
Every time when I see Uber, Careem or any other transport application, I always try to figure out how those developers must’ve developed those apps. There are so much great features in these apps. One of that feature was to calculate the distance when the driver starts the ride. In this article, I will try to demonstrate that how I ended up making such Distance Tracking App in my own way.
By the way, this is the second post of “Location Distance Tracking App” series, please do check out the first one, if you haven’t already. In the first post, I tell my story what problems occur when I start building the location distance tracking app.
Some of the features you can find in the project are:
- Display user current location on the map.
- Animate the user marker on a map when the current location changed.
- Calculate the distance with Google Distance Matrix API.
Below is a demo of an application which we gonna make in this article.
Things Needed Before Start Coding
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- Android Google Maps API key
- Google Distance Matrix API key
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Android App Coding
We will not create the whole app because if we do then it will be a very long article and a lot of code to explain, so we’ll see the key points of making distance tracking app. So, let’s start coding… Below are the dependencies you need to work with the application.
// PlayServices dependency implementation 'com.google.android.gms:play-services-maps:16.0.0' implementation 'com.google.android.gms:play-services-location:16.0.0' // Map services dependency implementation 'com.google.maps:google-maps-services:0.2.4'
1. Display the current location on the map
I’m using ViewModel and LiveData to store user current location. So that if the activity is recreated due to the configuration changes, like a device rotation it immediately receives the user previous location.
// 1 private val locationLiveData = NonNullMediatorLiveData<Location>() // 2 fun currentLocation() : LiveData<Location> = locatinLiveData // 3 object : LocationCallback() { override fun onLocationResult(locationResult: LocationResult?) { super.onLocationResult(locationResult) locationResult?.let { val location = it.lastLocation val accuracy = currentLocation.accuracy if (!location.hasAccuracy() || accuracy > 35f) return locationLiveData.value = location } }
Below is the explanation of the above code.
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- I’m using NonNullMediatorLiveData class for locationLiveData. The NonNullMediatorLiveData extends from MediatorLiveData class. The purpose of it extending from MediatorLiveData to make a lot easier to use, especially making it NonNull safe.
- It is only for not just exposing our LiveData publically, we’ve given a public function to just get locationLiveData. By doing this we’re keeping our immutability principle.
- The LocationCallback used for receiving the Location. The method onLocationResult called when the device location available. In the method, we’re first checking if the location accuracy is within the radius of 35 meters. If the location within the radius then simply we’re setting the location to our locationLiveData. You can read more about location accuracy here.
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Before going to further I want to show you the NonNullMediatorLiveData class.
NonNullMediatorLiveData
class NonNullMediatorLiveData<T> : MediatorLiveData<T>()
2. Animate the user marker on a map when the location changed
viewModel.currentLocation() .nonNull() .observe(this) { if(currentMarker != null) animateMarker(currentMarker) else currentMarker = addNewMarker() }
Add this code in the Activity and one more important thing here is, you can see there’s a slight change in how we observe our locationLiveData and we have a very nice and safe way to observe the nonNull data. In the observe method we first check if the user current location marker is null then we simply add the new marker to map else animate the existing marker to user new location.
Below is the kotlin extension function which we use above for LiveData instance.
Kotlin Extension Function
fun <T> LiveData<T>.nonNull(): NonNullMediatorLiveData<T> { val mediator: NonNullMediatorLiveData<T> = NonNullMediatorLiveData() mediator.addSource(this) { it?.let { mediator.value = it } } return mediator } fun <T> NonNullMediatorLiveData<T>.observe(owner: LifecycleOwner, observer: (t: T) -> Unit) { this.observe(owner, android.arch.lifecycle.Observer { it?.let(observer) }) }
3. Calculate the distance with Google Distance Matrix API
// 1 private val distanceTracker = NonNullMediatorLiveData<Long>() // 2 fun distanceTracker(): LiveData<Long> = distanceTracker // 3 fun startLocationTracking() { locationTrackingCoordinates = locationLiveData.value compositeDisposable.add(Observable.interval(10, TimeUnit.SECONDS) .subscribeOn(appRxScheduler.threadPoolSchedulers()) .subscribe({ _ -> makeDistanceCalculationCall() } , { _ -> startLocationTracking() })) } // 4 private fun makeDistanceCalculationCall() { val tempLocation = locationLiveData.value val origin = arrayOf(locationTrackingCoordinates.latitude.toString() + "," + locationTrackingCoordinates.longitude) val destination = arrayOf(tempLocation.latitude.toString() + "," + tempLocation.longitude.toString()) DistanceMatrixApi.getDistanceMatrix(googleMapHelper.geoContextDistanceApi(), origin, destination) .mode(TravelMode.WALKING) .setCallback(object : PendingResult.Callback<DistanceMatrix> { override fun onResult(result: DistanceMatrix) { locationTrackingCoordinates = tempLocation val temp = result.rows[0].elements[0].distance.inMeters totalDistance += temp distanceTracker.postValue(totalDistance) } override fun onFailure(e: Throwable) { } }) }
Add the above code in the ViewModel class. Below is the explanation of the Distance Matrix API code.
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- Again using the NonNullMediatorLiveData for distanceTracker to update the total distance whenever the new distance is calculated.
- Only exposing the LiveData publically with the distanceTracker method.
- The startLocationTracking method called when the application receives its first location. You see in this method we have a timer with ten seconds interval. After every ten seconds, we need to make the Google Distance Matrix request like I said, in my previous article.
- In here first, we store the user current location in the tempLocation. After that, we simply execute the Distance Matrix synchronous request. The DistanceMatrixApi class is from the dependency which we add above in our app. You can read more about how to use the library here on Github. In the onResult method, we need to update our locationTrackingCoordinates, get the distance in meters and set the total distance to distanceTracker. One more important thing here, you see we’re using the postValue method to update the distanceTracker. This is because we’re sending data from the background thread.
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There’s a great tutorial on how to use LiveData go and check it out.
Bravo! as you can see we almost complete our application. The only thing remains is to listen to the total distance from Activity.
viewModel.distanceTracker() .nonNull() .observe(this) { distanceCoveredTextView.text = it }
Alright, guys, that was all from this article. If you’ve any query regarding this post, question or comments please do comment below. You can get the source code of the above app from Github.
Thank you for being here and keep reading…
This is great but if you have an interval of 10 seconds and want to calculate remaining distance for a huge number of users I think the limit of google distance matrix is not enough or too expensive.
So, if a user starts from A (as origin) and wants to go to Z. How the requests are made? A new request from the new point B as a origin to the destination Z? Or the original request from A to Z should do the job?
Hey George,
If you want to calculate the straight distance then the A to Z will be ok but if you need to find the total travelling distance from A to Z, you must calculate the distance after every x seconds. First A to B, B to C, C to D, finally Y to Z. In my previous post I aready describe the problem why I need to use this approach.
i cannot understand can u please help my email id is [email protected]
This is not working properly as i am standing at a place and distance travelled is increase continously
please give solution for this
Try to change the accuracy condition. Like this
if (!location.hasAccuracy() || accuracy > 10f) return
The problem that you’re facing, because in some area there’s may be a chance that accuracy is not accurate. Now if it tells you the accuracy is 10m, there’s a 68% chance that you are actually with in 10 meters of the location, and a 32% chance that you’re farther away. Now we only update our location if the location radius is within 10m.
Hey Man. Thanks.
The github project is based on Kotlin. is there any Java Project?
or is it possible to send it to my email?
[email protected]
Get the Java Source code of the above app from here.
Hi. Thank you for the post. It is exactly what I was looking for since I am learning android dev by doing an Uber-like app. But the problem is I don’t know much about Kotlin and I can’t understand the code. Can you please give the equivalent code in Java?
Send your email I will send it to you.
Thank you very much. My email is [email protected]
Get the Java source of the above app from here.
Thank you.